Notable landmarks of Southern Ward include Caravan Court and Waymoot. Waterdeep | Dndspeak Wiki | Fandom Nightlife of Waterdeep | Realms Predux | Obsidian Portal Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty and rough district of the city. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the hustle and bustle of a marketplace throughout the day and night. (Southern Street of the Sword) Halls of Hilmer: Shop (Armor) (4c). I held a poll for my Patrons to determine the order I would release these maps and the Winter season encounter order was selected - so here we are, starting with Encounter #10, the Converted Windmill. Here one finds stables, ironmongers, and a goodly variety of inns and taverns. Raflar's D&D Resources. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. The road to Waterdeep is well paved . While, on the surface, it seems tedious compared to the rest of the city . User summary: For 1st - 3rd level characters. Converted Windmill (Summer) - Waterdeep Dragon Heist [25x30] (Tier 1) This is the first map in the encounter chains of Chapter 4: Dragon Season. Buckle Street | Forgotten Realms Wiki | Fandom Waterdeep | Contest of Wills | Obsidian Portal The Castle Ward is the governmental heart of Waterdeep, encompassing the city's courts and municipal halls. Waterdeep City Encounters V1.2.pdf [5wglm6yv6xo7] Officially known as the Southern Ward, but only nonnatives refer to it as such, was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. The system of Wards came into being in 1035 DR, initially including the Castle Ward, the Trades Ward, Temple Ward (later renamed the Southern Ward), and the Dock Ward. ). Trades Ward Waterdeep's commercial section. The nobility of Waterdeep is a merchant prince . Waterdeep's commercial section. Waterdeep is the trading hub of the Sword Coast, located between the mineral-rich lands near the Spine of the World and the merchant kingdoms of Amn and Calimshan to the south. These converge both at the Waymoot near the southern gate, and in the heart of the Trades Ward . Its hanging banners and heraldry were so massive they signaled diplomatic arrivals and ceremonial announcements to those even in the southern wards of the city. Dominated by residences, this ward tends toward insular, walled villas and distinctly individual stone and timber houses. Places of Interest. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. This ward includes Mount Waterdeep (at the very back of the map), where Castle Waterdeep is built. Although no formal boundaries mark their borders, the six recognized wards of Waterdeep are Castle Ward, Dock Ward, North Ward, Sea Ward, Southern Ward, and Trades Ward. Southern Ward Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. The ward also houses Castle Waterdeep, the Palace of Waterdeep, and Blackstaff Tower. Trades Ward. There are 6 major Wards in Waterdeep: the Castle Ward, the Dock Ward, the North Ward, the Sea Ward, the Southern Ward, and the Trades Ward. Continue this thread. WATERDEEP - DOCK WARD. Roll20 uses cookies to improve your experience on our site. Field Ward: This crowded, newly built ward lies between the North Trollwall and the outer city wall, anchored by Northgate. Southern Ward It is called the Southern Ward, not the South Ward. I thought it would be fun to include other campaign's waterdeep parties in the paper. I wanted to put out a copy of the Waterdeep Wazoo with other Ward winners. WATERDEEP - SOUTH WARD. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. Waterdeep is a vibrant, diverse metropolis. He sells custom-made armor that is without parallel on the Sword Coast. Infamous Alleys. Marmaduke, the female tabby cat companion of Chomp. (Southern Street of the Sword) Its neighbors are aware of the magical force field that surrounds it, and they can see light from continual flame spells spilling out of the windows, Despite these persistent magical effects, most folk believe the structure is abandoned. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. The Yawning Portal: Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. Culture Religion The noisy, lively area is home to poor and middle-class outlanders, including elves, dwarves, and half-bloods, descendants of the refugees who sought safety from the Spellplague in Waterdeep's embrace. By 52 DR, permanent farms had sprung up in the area. Waterdeep, the City of Splendors is considered to be the greatest of the Sword Coast cities and perhaps the one of greatest cities on the face of the world. Waterdeep is divided into several major sections known as "wards," each of which contains innumerable businesses, residences, or other buildings. Return to: Home Page Pavel, a male human boy who worked for a group of squatters in Trollskull . The Singing Sword: Tavern (4c•4p) The Sleepy Sylph: Tavern (4c•3p) A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. Undercliff The latest ward (in 1479 DR) formed at the base of the eastern cliffs. Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. From the introduction: The Copper District is warren of poor slums and crumbling old foundries in the Southern Ward of Waterdeep. Duric, one of the male dwarf co-owner of Green's Rest Inn in Dock Ward. The Wards North Ward Share Volo's Waterdeep Enchiridion everywhere for free. The Harpers: The Order of the Gauntlet: The Lords Alliance: The Zhentarim: The Xanathar Guild: Force Grey: The Noble Houses of Waterdeep. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the husle and bustle of a marketplace throughout the day and . Kolat Towers, Southern Ward. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. The road to Waterdeep is well paved and well patrolled with its authority extending some thirty to forty miles beyond its walls. This is the common man's side of Waterdeep. The Field of Triumph, Waterdeep's arena, was located here. In the years that followed, Waterdeep prospered, growing in both size and economic might. Southern Ward was the southeastern sector of the city of Waterdeep.123 It was named for the many settlers from southern Faerûn as well as its geographic location within the city. The Field of Triumph, Waterdeep s arena, is located here. Lacking the abundant wealth of the Trade Ward to the north and the bustling commerce of the Dock Ward to the West, the Copper District lies in a state of neglected disrepair. The main streets within the ward are the Way of the Dragon and the High Road. In the southern third of the city, where the land slopes up from the harbor, the High Road and the Way of the Dragon are the two main south-north roads. It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. The city sits "slightly . Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty, and "rough" district of the city. Castle Ward - Waterdeep Castle Location. Waterdeep is divided into several major sections known as "wards," each of which contains Innumerable businesses, residences, or other buildings. The Jade Jug: Inn (5c•5a).Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. The main streets within the ward are the Way of the Dragon and the High Road. Raflar's D&D Resources. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Southern Ward . Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. WATERDEEP - SOUTH WARD. A product of the West, with distinctly Occidental culture, architecture, and . Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Trades Ward Waterdeep's commercial section. But the ones in this module I thought just lacked something and I wanted to give map making a shot. Dock Ward Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty, and "rough" district of the city. I use a monitor for a map and love D&D Beyond because you get access to digital player versions. South Ward South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. South, as it is known to locals, is well patrolled by the City Watch and accustomed to providing newcomers to the city with lodging, information, food, and entertainment. r/WaterdeepDragonHeist. Southern Ward. The North Ward was officially included as one of the official wards of Waterdeep in the Year of the Crumbling Keep, 1276 DR, together with the Sea Ward. House Rules. Waterdeep Wards: Castle Ward Dock Ward Field Ward North Ward Sea Ward Southern Ward Trade Ward City of the Dead Mount Waterdeep Undermountain. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The residents of Waterdeep's North Ward funneled much of their frustrated and dismayed reaction to its . The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. The great fortress of Waterdeep loomed over the surrounding ward from the side of Mount Waterdeep. Buckle Street was a hard-packed dirt and gravel paved road in Waterdeep that started in the city's Trades Ward and continued downward into the Southern Ward. Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Castle Ward: The Castle Ward is the heart and mind of Waterdeep, if not its soul. Southern Ward - aka Caravan City - loading unloading zone for caravans (trade) Trades Ward - commercial . Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn. Travelling traders and labourers live here and citizens are proud of their rich history of overland travel and hard work. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. The Field of Triumph, Waterdeep's arena, is located here. South Ward Officially known as the Southern Ward (but only nonnatives referred to it as such), the South Ward is a place of caravan masters and traders, for it is close to the South Gate.. Trades Ward Waterdeep's commercial section. Castle Waterdeep overlooks the ward from a rocky bluff at its southern . This short avenue from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly . Interested in flipbooks about Volo's Waterdeep Enchiridion? Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. Waterdeep is the most important and influential city in the North and perhaps in all Faerûn. It was named for the many settlers from southern Faerûn as well as its geographic location within the. Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn.For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast.The city sits "slightly above the 45 degree north latitude line on Toril." Waterdeep - Southern Ward Southern Ward was the southeastern sector of the city of Waterdeep. Action Options; Additional Languages and Tool Proficiencies; Adjudicating . Lifestyle Festivals and holydays Check more flip ebooks related to Volo's Waterdeep Enchiridion of iamthedarksage. This area in the northwest of the city is home to much of the city's wealth, the location of the grandest villas of the city's noble families (except for those in North Ward). Many poor but honest Waterdhavians live here, as well as a few rising merchants and This is the common man's side of the City of Splendors. Major Temples of Waterdeep Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. Within its citizens continue working, nobles sneering, and masked lords scheming while all . North Ward - Home of Wealthy, Middle Class, Lesser Nobles, and well-to-do merchants. The North Ward is the home of the nobility and their villas. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. The shop features practice rooms for trying out his armor. For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast. As of the Year of the Scarlet Witch, 1491 DR, only outsiders called it South Ward, according to famed author Volo in his Waterdeep Enchiridion. This is the common man's side of the City of Splendors. In 1368 DR, the noble Cassalanter family loaned two ten-million golden lions with a huge interest rate. Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. Waterdeep Encounters by Ward randomize Castle Ward: Broadsheet Reporter City of the Dead: Pilgrims Dock Ward: Pilgrims Field Ward: Haywire Experiment North Ward: Masked Lord Sea Ward: Hue and Cry Southern Ward: SolicitorTrades Ward: Wanted Criminal Lifestyle Festivals and holidays Southern Ward. In other cities, such as Baldurs Gate and Neverwinter, districts are bounded by rivers or walls. Trades Ward (Center of Commerce): Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. Ruid's Stroll. Castle Ward Inns. South Ward. Southern Ward. Castle Ward Locations "You want bilge-water, go drink in the Dock Ward. Southern Ward was the southeastern sector of the city of Waterdeep. This area in the northwest of the city is home to much of the city's wealth, the location of the grandest villas of the city's noble families (except for those in North Ward). Southern Ward The Full Cup, a seedy dive frequented by caravan drovers and noted for all-too-frequent brawls. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Castle Ward - Castle Ward, at the center of the city, includes Mount Waterdeep, its castle, the Palace of Waterdeep (occupied by Piergeiron), and the homes of some prosperous Waterdhavians. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Trades Ward Waterdeep's commercial section. Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. . The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. Waterdeep lies on a plateau adjacent to a long mountain that shields much of it from the sea. View flipping ebook version of Volo's Waterdeep Enchiridion published by iamthedarksage on 2020-08-22. Raflar's D&D Resources. The Wards of Waterdeep. Trades Ward Waterdeep's commercial section. The nobility of Waterdeep are the collected houses that comprised the city's aristocracy. 2. J.B. Nevercott, the male human liaison of the Bregan D'aerthe in Waterdeep. A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist. Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. It was named for the many settlers from southern Faerûn as well as its geographic location within the city. Castle Ward Castle Ward, at the center of the city, includes fount Waterdeep, its castle, the Palace of Waterdeep (occupied by Lord Piergeiron ), and the homes of some prosperous Waterdhavians. Trades Ward Waterdeep's commercial section. South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Gath, the male human proprietor of the Crimson Brush in Southern Ward. It lies 150 miles north of Daggerford on the shores of the Sword Coast. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. (Southern Castle Ward) Sailor's Own: Tavern (3c•2p) A crowded, dark, and dirty sailor's dive bar. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. It encompasses the City Navy's docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues . Places of Interest Old Xoblob Shop The House of Good Spirits, a brewery, winery, and inn noted for its wide variety of liquors and strong drink from across the Realms (Waterdhavian zzar a house specialty! South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. Dock Ward City of the Dead. Southern Ward: Also known as Caravan City, the Southern Ward serves as the staging, loading, and unloading zone for caravans passing through the southern gates into the city. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. The Field of Triumph, Waterdeep's arena, was located here. South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. Dock Ward - Most dangerous place of Waterdeep. A narrow slice of land between the Castle Ward and the City of the Dead, Trades Ward is the center of commerce for the city, with most of the smaller transactions and respectable trade taking place here. The name. We've got class up here in the Castle." — Durnan, Proprietor of the Yawning Portal. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. The most central city along the Sword Coast, Waterdeep is a city full of tradesman, merchants and a continuous battle between them and the noble class within. The Southern Ward has long been a district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed. Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Sea Ward. Visitors to the Old Xoblob Shop. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. Wards of Waterdeep Southern Ward Housing immigrants and travellers from the South of Faerûn; this Ward is filled with amazing Halfling food, fine Dwarven crafts and the best Calishite singers around. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers.
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